Another week, and we're getting close to the final presentation.
There's a couple of groups that can move forward and begin with their final presentation of their product and I'm actually giddy with excitement! Not just for the two groups, but for the whole class!
So I'll just keep it short and continue to the updates:
Nothing new on the presentation here, so no new pictures - sorry guys :P
Many adjustment to the rules and they undergo a very serious testing session this week with a bunch of expert gamers. These tester were brought in to try to come up with a strategy to broke their system.
Let's just say it's a kind of a success and they will have a new adjustment to their system next week.
Major new add on to the game!
Now every player have their own player board to keep track of their status and belongings. A couple of adjustment and new cards in the event deck. A few changes in the map
just a couple more step to the finished work!
Trick or Treat Game
This week we see a major changed on the board movement. The map became this Harvest-Moon-esque town.
The player have to run around, with a dice roll to visit each house to get their candies.
After testing, we found that this game, played with 6 player and will dice roll, doesn't involve a whole lot of player's decision (which is crucial in a game - otherwise it's just something running on it's own) and it took very very long to finish.
This group get a lot of feedback not just from me but from other players and lecturers in the class, I think they might end up changing the rule AND the map at the same time.
The thief game also get some changes to its system. For instance, instead of the player knows who is the thief at the start of the game, the thief identity is hidden and the player other player have to move and guess the other player's behavior to determine the real Thief.
The system is in place, there's a little bit of adjustment to be done, but everything move to the right direction.
And oh, it's completely different to "Scotland Yard" now :D
Looking for Love Game
This 'looking for love' game although sounds interesting in concept, turns out to have a major problem.
The game, as in its state now, is boring to play after 2 maps, not to mention trying to finish all 5 maps. Most of the problem came to:
- Dice Roll movement
- a lot of space to cover in just one map (a player can reach the top of the map in 'just' 5 turns if the roll a 6 one after another, playing in two player might sounds okay, but after 3 players (or more?) it became a disaster in time :P
- no difference between the city; most of the city are the same with nothing to differentiate them with. Instead of feeling like the player visiting a new location each time, it feels like playing 5 same maps
Some changes in their systems and paces are needed here, so after a few discussion, and after suggestion, they seemed to have a new system ready to be used and now it's up to them to expand on those suggestions and ideas.
Like I said above, I can't wait to see the end result :)